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- /* ********* RIVERS ********** */
- /* 21 JULY 99 */
-
- #include_drs random_map.def 54000
- ai_info_map_type RIVERS
-
- /* ****************************************************** */
- <PLAYER_SETUP>
- random_placement /* note this is only currently valid entry */
-
- /* ****************************************************** */
- <LAND_GENERATION>
- base_terrain WATER
-
- start_random
- percent_chance 20
- #define DESERT_MAP
- percent_chance 20
- #define ASIAN_MAP
- end_random
-
- create_player_lands
- {
- if DESERT_MAP
- terrain_type DIRT
- elseif ASIAN_MAP
- terrain_type GRASS2
- else
- terrain_type GRASS
- endif
- land_percent 65
- base_size 11
- start_random
- percent_chance 50
- left_border 8
- percent_chance 50
- right_border 8
- end_random
- start_random
- percent_chance 50
- top_border 8
- percent_chance 50
- bottom_border 8
- end_random
- border_fuzziness 7
- other_zone_avoidance_distance 5
- clumping_factor 15
- }
-
- /* BONUS ISLAND */
-
- create_land
- {
- if DESERT_MAP
- terrain_type DIRT
- elseif ASIAN_MAP
- terrain_type GRASS2
- else
- terrain_type GRASS
- endif
- land_percent 1
- border_fuzziness 10
- other_zone_avoidance_distance 7
- land_id 20
- left_border 5
- right_border 5
- top_border 5
- bottom_border 5
- }
-
- /* NUISANCE ISLAND 1 */
-
- create_land
- {
- if DESERT_MAP
- terrain_type DESERT
- elseif ASIAN_MAP
- terrain_type GRASS2
- else
- terrain_type GRASS
- endif
- land_percent 1
- border_fuzziness 10
- other_zone_avoidance_distance 7
- land_id 25
- left_border 5
- right_border 5
- top_border 5
- bottom_border 5
- }
-
- /* NUISANCE ISLAND 2 */
-
- create_land
- {
- if DESERT_MAP
- terrain_type GRASS
- elseif ASIAN_MAP
- terrain_type GRASS3
- else
- terrain_type DIRT
- endif
- land_percent 1
- border_fuzziness 10
- other_zone_avoidance_distance 7
- land_id 25
- left_border 5
- right_border 5
- top_border 5
- bottom_border 5
- }
-
- /* ****************************************************** */
- <TERRAIN_GENERATION>
-
- create_terrain MED_WATER
- {
- base_terrain WATER
- number_of_clumps 20
- spacing_to_other_terrain_types 2
- land_percent 15
- }
-
- create_terrain DEEP_WATER
- {
- base_terrain MED_WATER
- number_of_clumps 10
- spacing_to_other_terrain_types 2
- land_percent 5
- }
-
- /* PRIMARY FOREST */
-
- if DESERT_MAP
- create_terrain PALM_DESERT
- {
- base_terrain DIRT
- spacing_to_other_terrain_types 5
- land_percent 9
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- elseif ASIAN_MAP
- create_terrain PINE_FOREST
- {
- base_terrain GRASS2
- spacing_to_other_terrain_types 5
- land_percent 9
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- else
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 5
- land_percent 9
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- endif
-
- /* PRIMARY PATCH */
-
- if DESERT_MAP
- create_terrain DESERT
- {
- base_terrain DIRT
- number_of_clumps 8
- spacing_to_other_terrain_types 0
- land_percent 8
- set_scale_by_size
- }
- elseif ASIAN_MAP
- create_terrain GRASS3
- {
- base_terrain GRASS2
- number_of_clumps 8
- spacing_to_other_terrain_types 0
- land_percent 6
- set_scale_by_size
- }
- else
- create_terrain DIRT
- {
- base_terrain GRASS
- number_of_clumps 8
- spacing_to_other_terrain_types 0
- land_percent 9
- set_scale_by_size
- }
- endif
-
- /* SECONDARY FOREST */
-
- if DESERT_MAP
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 3
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- elseif ASIAN_MAP
- create_terrain BAMBOO
- {
- base_terrain GRASS2
- spacing_to_other_terrain_types 3
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- else
- create_terrain PALM_DESERT
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 3
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- endif
-
- /* SECONDARY PATCH */
-
- if DESERT_MAP
- create_terrain DIRT3
- {
- base_terrain DIRT
- number_of_clumps 24
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- elseif ASIAN_MAP
- create_terrain DIRT3
- {
- base_terrain GRASS2
- number_of_clumps 24
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- else
- create_terrain GRASS3
- {
- base_terrain GRASS
- number_of_clumps 24
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- endif
-
- /* TERTIARY PATCH */
-
- if DESERT_MAP
- create_terrain GRASS3
- {
- base_terrain DIRT
- number_of_clumps 30
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- elseif ASIAN_MAP
- create_terrain GRASS
- {
- base_terrain GRASS2
- number_of_clumps 30
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- else
- create_terrain DIRT3
- {
- base_terrain GRASS
- number_of_clumps 30
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- endif
-
- /* ****************************************************** */
- <OBJECTS_GENERATION>
-
- #include_drs land_and_water_resources.inc 54102
-
- create_object DEER
- {
- number_of_objects 4
- group_variance 1
- number_of_groups 2
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 25
- min_distance_group_placement 5
- }
-
- if DESERT_MAP
- create_object PALMTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- min_distance_to_players 8
- }
- elseif ASIAN_MAP
- create_object BAMBOO_TREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- min_distance_to_players 8
- }
- else
- create_object OAKTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- min_distance_to_players 8
- }
- endif
-
- /* BONUS ISLAND RESOURCES */
-
- create_object GOLD
- {
- number_of_groups 2
- number_of_objects 4
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- place_on_specific_land_id 20
- }
-
- create_object SALMON
- {
- number_of_objects 25
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 2
- }
-
- create_object SHORE_FISH
- {
- number_of_objects 30
- set_scaling_to_map_size
- /* min_distance_group_placement 3 */
- set_gaia_object_only
- }
-
- /* ****************************************************** */
-
- <ELEVATION_GENERATION>
-
- create_elevation 7
- {
- if DESERT_MAP
- base_terrain DIRT
- elseif ASIAN_MAP
- base_terrain GRASS2
- else
- base_terrain GRASS
- endif
- number_of_clumps 14
- number_of_tiles 1000
- set_scale_by_groups
- set_scale_by_size
- }
-
- /* ****************************************************** */
- <CONNECTION_GENERATION>
- create_connect_all_players_land
- {
- replace_terrain WATER SHALLOW
- replace_terrain MED_WATER SHALLOW
- replace_terrain DEEP_WATER SHALLOW
- terrain_cost WATER 7
- terrain_cost MED_WATER 9
- terrain_cost DEEP_WATER 15
- terrain_cost FOREST 7
- terrain_cost BAMBOO 7
- terrain_cost PALM_DESERT 7
- terrain_cost SHALLOW 3
- terrain_cost DESERT 1
- terrain_cost DIRT 1
- terrain_cost DIRT 2
- terrain_cost DIRT 3
- terrain_cost GRASS 2
- terrain_cost BEACH 7
- terrain_size WATER 3 1
- terrain_size MED_WATER 3 1
- terrain_size DEEP_WATER 3 1
- terrain_size GRASS 0 0
- terrain_size FOREST 0 0
- terrain_size BAMBOO 0 0
- terrain_size PALM_DESERT 0 0
- terrain_size DESERT 0 0
- }
-
-